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WORLD #1: GLITCH


Glitch is a game set in a landscape that is disappearing. Played across parallel dimensions, it is a simulation on the inevitability of death, and end of earth.













WORLD #2: PITSTOPS FOR LIVING 


Beirut has faced overpopulation for over 30 years, reaching its peak the past few years with the immigration of Syrian refugees that now form more than one third of Lebanon’s inhabitants. The number of homeless people are increasing on the streets and the houses of the wealthier are seeming bigger and bigger. Moreover, the unused spaces of these houses highlight a change in our society: our fast-paced individualistic routine has deleted the need for communal spaces within the typical Beirut residential tower. Our actual dwelling spaces can be narrowed down to the limits of the private rooms that provide our basic necessities. Not only is there a disproportion between the spaces occupied and those unoccupied, but there is also a displacement of functions around the house due to this withdrawn lifestyle; for instance multiple activities are done within the comfort of a bedroom. With overpopulation comes one of Beirut’s biggest problems, traffic jams. Beirut’s inhabitants are left with spending 2 hours of commute every day, for a trip that would take a quarter of that time without congestion.












The project investigates a new typology for living in a city that is suffering from diverse issues: overpopulation, traffic jams, and a waste of space.
By making use of some of our towers’ and industrial buildings’ blank walls in proximity to Beirut’s main highways, the intervention behaves as a seamless suspension, flush with the existing facades and acting as a pit stop for passersby. Our new individualistic lifestyle is made use of and narrowed down to our basic movements. This new nature controlled by technology and its advents is translated into webs of circular capsules along the blank walls of Beirut, allowing all inhabitants of Beirut, refugees and civilians to reintegrate into the historic fabric of the city and its buildings. These capsules serve our basic needs provided within the three body positions that make up our daily activities. These body position are made available through the rotation of an ergonomic rectangular pod within a circular frame that takes the minimum width needed for it to seamlessly merge to an existing façade. Its smart capabilities extend the fast-paced lifestyle and provide a series of interactive dwellings at different spots throughout the city, thus allowing these webs to be used as “pit stops for living”.






WORLD #3: A PRODUCT OF NATURE

Nahr Ibrahim, Lebanon  (undergrad thesis)

Situated in the mountainous part of Ibrahim River, Lebanon, my project seeks to question the core relationship between Man-Architecture-Environment. Through careful analysis of the conditions of the site that will become the main ingredients for shaping the structure, Nature is given the chance to disrupt Man's lifestyle. Architecture is complementary to the forces of Nature and thus this relationship is imposed on Man. Architecture acting as a "filter" takes shape in a kinetic dwelling activated by water, in which Man lives aware of his surrounding and in coexistence with Nature's power. The site chosen, located beyond any hydro-electrical station, is threatened by the future Dam of Janneh. This politically criticized and environmentally detrimental plan in this particular site, fueled the need to incorporate a research lab in the proposed dwelling. While living in a space activated by water, the inhabitants conduct studies of the water dynamics and the ecosystem in danger before and after the construction of the Dam. The damage of the latter will both be proven by the data and the later tamed profile of the dwelling.









The project won the Dean’s Award for Creative Achievement, and the 1st prize of the Omrania | CSBE Awardfor Excellence in Architectural Design.